MuMa VR EXPERIENCE
Bats, science and nature in virtual reality
We bring our immersive experiences about bats, caves and conservation to wildlife parks, schools, museums, tourism venues and events. Choose activities supported by our team or temporary licences tailored to your organisation.
Two experiences to discover bats
Choose the experience for your audience
MuMa Bat Cave Experience · interactive exploration. Move with the controllers and consult a virtual tablet. Eleven observation points connect bats, bioacoustics and underground heritage in digitised caves, including Belda and Nagüeles.
MuMa Bats 360 · guided discovery. Choose Spanish or English and start a journey that unfolds around you, without moving through a cave. An optional final questionnaire complements the educational activity.
What your organisation needs
Before confirmation: we review the audience, available space, dates and Meta Quest headset compatibility. Session duration and capacity are agreed for each venue.
Development supported by ST3ER
During 2025, ST3ER supported improvements to MuMa Bat Cave Experience VR: digitisation of Nagüeles and Belda caves, integration of three bat species and educational activities in Spain, Portugal and Slovenia.
Indirect funding from the European Union’s COSME–SMP programme through ST3ER (grant agreement No. 101121592; MuMa subgrant 101121592ST3ERI005).
Explore ST3ER project results, studies and international collaboration →
Learning through exploration
A visual, participatory introduction to bat biology and underground heritage. The experience offers a starting point for questions, discussions and educational activities.
Understanding to conserve
Visitors explore a representation of caves from your venue or event, without entering natural roosts. The experience connects curiosity about technology with environmental awareness.
MuMa VR at your venue or event
Activities and events. Events, Bat Nights, fairs and educational activities supported by MuMa as specified in the proposal.
Temporary licences for organisations. Use for an agreed period on authorised Meta Quest headsets. The quotation defines the equipment, installation, training and support commissioned.
Custom development. Immersive experiences for science communication, environmental education and heritage interpretation projects, with their own scope and budget.
How we get started
1. Choose the experience. We define the audience, objectives and format.
2. Agree the licence. We specify content, duration, headset numbers and the quotation.
3. Send the invitation. Following compatibility checks, we provide access to the Meta Quest download and installation instructions.
4. Prepare the sessions. We agree staff training, session scheduling and the support commissioned.
Budget planning. The proposal itemises the licence and any equipment, installation, training and support commissioned.
Preparing the venue. We agree the activity area, session schedules and supervision, and check headset charging, hygiene and connectivity needs.
MuMa VR can be included as a module in a Bat Night. Specialist training in conservation and bioacoustics is a separate service.
Discover how we have used these experiences at the Zuheros Museum and BIOPARC events.
An experience we already share with the public
Talks and immersive sessions in the Microclimas programme.
Frequently asked questions about MuMa VR Experience
MuMa Bat Cave Experience focuses on caves, their inhabitants and conservation. MuMa Bats 360 offers a self-guided journey through different settings. We help you choose according to your audience, educational objectives and available time; duration and organisation are specified in the proposal.
This depends on the commissioned format. A temporary licence authorises use of the software under the agreed conditions. Headsets, installation, initial training, on-site assistance and support are expressly detailed in the proposal. If your organisation already has equipment, we check compatibility before confirming the service.
A clear area where headsets can be used comfortably under supervision, with space to organise sessions. We review site conditions, participants’ needs and the requirements of each device. Power, connectivity for installation or updates, hygiene and staff responsibilities are agreed before the activity.
Once the licence is commissioned, MuMa provides an access invitation to download the experience on the agreed Meta Quest headsets. Before setup, we verify the model and provide installation guidance. The period of use and number of authorised devices are specified in the proposal.
Let us discuss your organisation, venue or event
Tell us about your organisation, dates, intended audience and whether you have Meta Quest headsets. We will prepare a proposal with a suitable experience, licence and support.
Explore the project
Discover how MuMa VR connects 3D scanning, caves and science outreach.